I'm Maria 'Kliwe' Hejlek

About Me

Game Designer, Programmer, Web Designer
Me - Maria Hejlek!

I am young, energetic and insatiably curious. I love exploring fictional worlds, through books, stories or games, but I also love creating those worlds, making a whole out of thousands of details.

I have been interested in video games ever since I was little and never stopped. As soon as I learned that regular people – just like me! – created those video game worlds, I knew that that was what I wanted to do, so I began studying and improving myself. Now it is finally time to use my knowledge and bring the same kind of amazement I feel with video games to other people.

Feel free to download my CV here or contact me on LinkedIn.

MY STORY

Maria’s research was to the point as well as detailed, and very insightful. I was very impressed with her self‐reliance, motivation, and the quality of her work. She excelled all expectations and I recommend her wholeheartedly.

Helmut Gaberschek

Ms. Hejlek was always ready to shoulder additional responsibility and answered new situations confidently. Even with high amounts of work and deadline pressure she coped easily, and always delivered qualitatively and quantitatively outstanding results. Time and again Ms. Hejlek enriched the production with excellent ideas, valuable suggestions, and her dedicated and independent actions.

Rositha Ruck daedalic.de

Personally I found Ms. Hejlek to be an incredibly nice and clever young woman. Her first ever work experience was with my company and she excelled at every opportunity. I came to rely on her expertise and passed a lot of my responsibilities on to her when I was on holiday or otherwise occupied. She always solved problems quickly and efficiently, and was never afraid to learn something new.

Christian Kohout getaweb.at

Ms. Hejlek achieved the highest grades in my courses and always showed great ambition and promise. I followed her progress closely and was always interested in her work.

FH-Prof. Dipl.-Ing. (FH) Alexander Hofmann, academic director of the Master’s degree program “Game Engineering and Simulation Technology” technikum-wien.at

Maria was a very driven student, as she put a lot of effort into assignments and projects. She was without doubt one of the students, who showed the highest interest in game, level and puzzle design.

DI Dr. tech. Fares Kayali, lecturer for the course “Level Design” technikum-wien.at

reviews

  • Ongoing 2016 onwards
    Game Designer at Mi’pu’mi

    Tasks include Game, Level and Sound Design, as well as scripting, programming and prototyping.
    Lead Game Designer on Red Bull Mind Gamers – Mission: Unlock Enoch
    Level Designer on The Lion’s Song
    Vienna (Austria)

  • 2013 – 2016
    Web Designer, Web Developer at getaweb.at

    Creating (responsive) Templates and Themes for various CMS (Typo3, WordPress, Django CMS), working with HTML5, CSS3, jQuery, PHP, TypoScript and Python.
    Vienna (Austria)
    Letter of Recommendation

  • 2013 – 2015
    Master of Science in Engineering (MSc) – with Honors

    FH Technikum Wien (University of Applied Sciences Vienna).
    Vienna (Austria)

    Letter of Recommendation – academic director
    Letter of Recommendation – lecturer for the course “Level Design”

  • 3 months 2015
    Creation of foundations for game design

    Worked on an unannounced video game
    Letter of Recommendation

  • 3 months 2015
    Quest Designer (contract for specific work)

    Creation of puzzles and detailed level drafts for Undercover Missions: Operation Kursk K-141
    Letter of Recommendation

  • 5 months 2013
    Programming Intern at Daedalic Entertainment

    Creating an animation system for the movement of the protagonists, creating realistic Look-At and Eye-Movement systems, contribution of game and level design ideas.
    Hamburg (Germany)
    Internship certificate (german)

  •   2011 – 2013
    Web Designer & Web Developer at getaweb.at

    Creating (responsive) Templates and Themes for various CMS (Typo3, WordPress), working with HTML5, CSS3, jQuery, PHP and TypoScript.
    Vienna (Austria)

  •   2010 – 2013
    Bachelor of Science in Engineering (BSc) – with Honors

    FH Technikum Wien (University of Applied Sciences Vienna).
    Vienna (Austria)

  •   2006 – 2010
    Matura (Higher School Certificate) – with Honors

    BORG (grammar school), specialization in Computer Science, English and Psychology.
    Feldbach (Austria)

Contact

Get in touch

Get in touch

I am currently living in Vienna, Austria.

You can reach me via the contact form on the right, or you can contact me on LinkedIn.

I am looking forward to hearing from you!

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Portfolio

My work
Red Bull Mind Gamers – Mission: Unlock Enoch

Exciting news! My latest project, the Red Bull Mind Gamers – Mission: Unlock Enoch challenge is now live! Play a single-player game online to qualify for a real-life event near you! I was Lead Game Designer on both the online single-player qualification game, as well as the multi-player version. It was an exciting challenge and […]

read more
Undercover Missions: Operation Kursk K-141

During my studies I entered a contract for work (Werkvertrag) with one of my lectors. He was working on an adventure game, focusing on the mysteries of the sinking of the Kursk, a russian submarine. My responsibilities included Level and Quest Design. Based on a story draft I designed detailed level drafts and puzzles for […]

read more
Sam’s Garden

The main “goal” during our master’s was to create a small video game. In collaboration with the SAE we did just that and more! Our team was by far the largest, with 13 team members working together during peak. Our game was also one of the most complex games of our class and gained a […]

read more
GameJam 2014

Together with students from the SAE, we (students from the FH Technikum Wien) participated in a Game Jam over the duration of one weekend. It was one of the most fun but exhausting experiences of my life. Our team, consisting of 7 people, created a game very similar to the genre of typical “eat-to-get-bigger” games. It […]

read more
Raptor: Call of the Shadows – Remake

During a course in the first semester of my Master’s we had to use the functionalities of the Unity Engine and make a remake of an old game. Since I already had quite a bit experience with the engine, due to my internship at Daedalic Entertainment and other previous projects, my group and I (we […]

read more
Internship Daedalic Entertainment

In 2013 I was an intern at Daedalic Entertainment for 5 months. I worked on The Whispered World 2 – Silence as a programmer, but also contributed to level and game design choices, and worked as an additional scripter in case help was needed. It was a very exciting time of my life, both because I finally got […]

read more
Tower Defense

During my bachelor I attended a course called “Game Development”. During this course we worked in groups or alone and made small video games using Angel 2D. I decided to try my hand at a small Tower Defense game. It was very rewarding to work on this all by myself and I was quite proud […]

read more
Labyrinth

“Labyrinth” is a small glut-based game, made for the course “Introduction to Computer Graphics” during my bachelor’s. It was made in late 2012 and is therefor one of my earliest “games”. It was made in cooperation with my colleague and boyfriend Daniel Mahlberg. You can download it here. The game is in german, but here […]

read more

Blog

News and current events
Red Bull Mind Gamers – Mission: Unlock Enoch

Exciting news! My latest project, the Red Bull Mind Gamers – Mission: Unlock Enoch challenge is now live! Play a single-player game online to qualify for a real-life event near you! I was Lead Game Designer on both the online single-player qualification game, as well as the multi-player version. It was an exciting challenge and […]

read more
Food Blog

I recently started a food blog together with my family. If you want to see some of the food I like to cook in my spare time, feel free to check it out over at http://omnomnomz.com/!

read more
Undercover Missions: Operation Kursk K-141

During my studies I entered a contract for work (Werkvertrag) with one of my lectors. He was working on an adventure game, focusing on the mysteries of the sinking of the Kursk, a russian submarine. My responsibilities included Level and Quest Design. Based on a story draft I designed detailed level drafts and puzzles for […]

read more
Master Thesis – Generated Text in Video Games (german)

This master thesis covers the topic of automatic text generation in video games. NLG, the generation of natural text, has not yet been used in video games very often, therefor this thesis firstly covers the basics of NLG. Furthermore, possible use cases of automatic text generation in video games are determined and analyzed, and different […]

read more
An Evaluation of Existing Game Analytics Tools

At the end of my Master’s I wrote a paper together with a colleague about the current state of game analytics tools, for our class “Business of Gaming”. We examined several tools and compared them. It was a very interesting project of ours and took quite a lot of time, but now we feel a […]

read more
Sam’s Garden

The main “goal” during our master’s was to create a small video game. In collaboration with the SAE we did just that and more! Our team was by far the largest, with 13 team members working together during peak. Our game was also one of the most complex games of our class and gained a […]

read more
GameJam 2014

Together with students from the SAE, we (students from the FH Technikum Wien) participated in a Game Jam over the duration of one weekend. It was one of the most fun but exhausting experiences of my life. Our team, consisting of 7 people, created a game very similar to the genre of typical “eat-to-get-bigger” games. It […]

read more
Sound Design

In my second semester of my master’s I attended a very interesting course that introduced us to a few Sound Design concepts. One of the assignments was to take a simple picture and add some spooky and scary noises to it. Another assignment consisted of re-adding sound to a scene from the movie “The Incredibles”. […]

read more
Shader Programming

Another very interesting project I did was during the course “Shader Programming”. A Unity scene was improved over and over again with the different kinds of shaders that we learned during the progression of the semester. In the end, it consisted of: Bump Mapping Displacement Mapping Particle Emitters (using Compute Shaders) You can download the […]

read more
Physics Simulations

During the second semester of my Master’s, I attended a course in which I programmed all sorts of physics simulations. Collision Detection – BV, AABB, OOBB, Minkowsky Sum Particle Engine – based on the previous collision detection project, a firework explodes and its sparks ricochet from static objects Spring System – a simple cloth simulation […]

read more
Artificial Intelligence & Artificial Life

During my Master’s I attended two courses dedicated to Artificial Intelligence and Artifical Life. In these courses we had many small, but very specialized assignments. You can download some of them here (these were made using ClanLib): Pac-Man (Arrow keys for movement, Points on the left, remaining lifes on the right, AI behaves exactly like […]

read more
Follow Fate – Pitch Document

Another course during the first semester of my Master’s introduced us to different types of Game Design Documents. One of our assignments was to write a 10 page Pitch Document for a game idea. My game idea was heavily based on my second Bachelor thesis. In case you are interested, you can download the pitch document […]

read more
Raptor: Call of the Shadows – Remake

During a course in the first semester of my Master’s we had to use the functionalities of the Unity Engine and make a remake of an old game. Since I already had quite a bit experience with the engine, due to my internship at Daedalic Entertainment and other previous projects, my group and I (we […]

read more
Sackboy

During the first semester of my Master’s I attended a course called “3D Modelling”. In this course we learned the basics of modelling and texturing. Each of us had to start with a basic Sackboy from Little Big Planet and then had to customize them in a way of our choosing. I decided to make mine […]

read more
Internship Daedalic Entertainment

In 2013 I was an intern at Daedalic Entertainment for 5 months. I worked on The Whispered World 2 – Silence as a programmer, but also contributed to level and game design choices, and worked as an additional scripter in case help was needed. It was a very exciting time of my life, both because I finally got […]

read more
Bachelor Thesis – Creating Game Worlds (german)

My second bachelor thesis, which was graded “very good”, addressed the concepts of creating video game worlds. It discussed several useful skills that a game designer should possess, explained how the process of idea generation can be manipulated, and then showed in detail how a realistic (video) game world could look like, both geografically and […]

read more
Playtesting Setup

As part of a project during my bachelor’s, I set up the Playtesting Station for our University together with a colleague. It consisted of at least one webcam, a gaming setup (a computer and either mouse and keyboard or a XBOX controller), and a keylogger. A program (XSplit) combined these inputs into one stream that […]

read more
Tower Defense

During my bachelor I attended a course called “Game Development”. During this course we worked in groups or alone and made small video games using Angel 2D. I decided to try my hand at a small Tower Defense game. It was very rewarding to work on this all by myself and I was quite proud […]

read more
CSE Showcase

During the 5th semester of my bachelor’s degree, I attended a course called “Computer Graphics and Special Effects”. In this course we learned a lot about Transforms, Viewing Projections, Pipelines, Color and Light. To demonstrate our new knowledge we had to create a final showcase that contained all these things. This showcase was created in Unity. […]

read more
Bachelor Thesis – Flow (german)

My first bachelor thesis, which was graded “very good”, I wrote in early 2013 and it was titled “Spannung in Spielen”, or in english “Tension in games”. It discussed the different types of players, both based on the Bartle Test and the DGD1 Model, the phenomenon of Flow, and different techniques to trigger or manipulate Flow. You […]

read more
Labyrinth

“Labyrinth” is a small glut-based game, made for the course “Introduction to Computer Graphics” during my bachelor’s. It was made in late 2012 and is therefor one of my earliest “games”. It was made in cooperation with my colleague and boyfriend Daniel Mahlberg. You can download it here. The game is in german, but here […]

read more

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