Bachelor Thesis – Creating Game Worlds (german)
My second bachelor thesis, which was graded “very good”, addressed the concepts of creating video game worlds. It discussed several useful skills that a game designer should possess, explained how the process of idea generation can be manipulated, and then showed in detail how a realistic (video) game world could look like, both geografically and socially.
A map was created to accompany the different chapters of the thesis.
You can download the thesis here (german).