Shader Programming

Another very interesting project I did was during the course “Shader Programming”. A Unity scene was improved over and over again with the different kinds of shaders that we learned during the progression of the semester.

In the end, it consisted of:

  • Bump Mapping
  • Displacement Mapping
  • Particle Emitters (using Compute Shaders)

You can download the result here.

3 November, 2014